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Skylanders Hatchlings

Activision New Product Idea

Submitted 6 years ago

Skylander Hatchlings - each hatchling would only have one power used to help a skylander.

1. Melee Attack
2. Distance Attack
3. Distraction
4. Protection Shield
5. Healing
6. Copy Your Most Recently Used Power and Focuses on being in Front of the Skylander
7. Copy the Enemies Most Recently Used Power and Focuses of being Behind the Skylanderm
8. Stop Time (but not against bosses)
9. Watchers (reveal hidden things - like a hints button)
10. Random Physical Skill Match with Boss - either Strength, Speed, Endurance, or Luck

Can Only level up in their element: either realm, zone, or character

You can Select which Levels are moving up a notch in: Strength, Speed, Endurance, or Luck

Hit Points move up automatically with a New Level

When all levels are at their highest point, Hatchling can switch with character and be played - like in Trap Team

Hatchlings can be bought in sets: Elements or Abilities

Playable Characters should be the main Skylanders characters from the first game: Spyro, Stealth Elf, Chop Chop, Trigger Happy, Gil Grunt, Eruptor, Whirlwind, and Terrafin. Two new for Light and Dark?

Playable Worlds should be variations of Favorite Levels of Previous Games which did not require buying a toy to open.

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