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A Series Of Ideas For Call Of Duty Zombies Mode On Next Gen...

Activision Product Improvement Idea

Submitted 3 years ago

Further develop the black ops zombies mode with new ideas, but also mixing features from black ops 3 and 4(more 3 than 4). Create a hybrid perk system for players that adore the old perks with a splash of bo4 perks and of course new ones. Wrap these up into a customizeable package similarly to bo4.

The gobblegum/divinium systems should be fused and rebranded into the Divination System. This would still reuse some of the gobblegums and elixirs previously seen with new ones never before seen. The new items would be called Blessings and would include a new additional rarity tier (Celestial tier) in order to allow especially powerful blessings to exist, but would not include a payment method in order to buy wins.

This would ensure the rarest blessings of all would truly be rare, and would leave cosmetic purchases with even more options. In the spirit of cosmetics players could have the option to roll for purely cosmetic upgrades via CoD points that would add to the experience without offering unfair advantages. Cosmetics could include: adding separate buyable and earnable voice filters to the characters and/or announcer voices, customizeable skins to the characters and zombies, adding visual filters and special visual and audio effects to maps, further weapon skins, and additional easter eggs with unknown sequences.

A new upgrade system via a perk called WunderFill. This system would add a single extra perk to every map inspired by WunderFizz, but would apply a very minute buff to 1 of the account's stats. The upgrades would be permanent with an option to disable and enable individual bonuses when desired.

The WunderFill perk would be purchaseable cheaply at first, but would permanently increase in price up to a maximum of 100,000 points per purchase. The perks would be no more than .10% upgrade, but could include any/all of the following: Firing Rate, Walk Speed, Run Speed, Crouch Speed, Prone Speed, Knife Animation Speed, Reload Speed, Slide Speed, Maximum Health, Maximum Ammo Capacity(can be a single stat or a stat for every weapon type individually), Maximum Primary Explosive Capacity, Maximum Secondary Explosive Capacity, Maximum Slide Distance, Maximum Jump Distance, Player Damage Taken from Pests, Player Damage Taken From Zombies, Player Damage Taken from Mini bosses, Player Damage Taken from Bosses, Player Damage Taken from Environmental Effects, Player Damage Taken from Grenades.

The WunderFill System especially combined with the Divination System would allow ALL players greater customizable experiences, but on both individual and team bases. This would keep all of the players interested in both being the best and/or renewed experiences coming back to the game for more years than any other previous zombies game.

Going further into what makes players as a whole community further admire the zombies mode would be easter eggs. There should be a true super easter egg that would allow players to unlock 3 hidden zombies maps from the map selection menu once unlocked. The maps would contain their own easter eggs in which players skilled enough could unlock a final easter egg by completing all 3: The Celestial Pack-A-Punch.

Once unlocked the Celestial PAP would become a permanent visual upgrade to the original PAP machine in the unlocked maps. This would unlock the Celestial PAP skin which would be given to players that have completed the easter eggs from all 3 of the new maps for use in all other maps. While being a mostly optional visual overhaul the Celestial PAP would have all of the functionality of the original with an added upgrade tier. The Celestial PAP would cost 250,000 points and would unlock the true radiant potential of any weapon including wonder weapons.

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